Showing posts with label bunny. Show all posts
Showing posts with label bunny. Show all posts

Wednesday, June 27, 2012

The Cute Bunny is Finished!

I finished my Cute Bunny model! That's what I'm calling him until I can think of a good name. Anyway, he's all rigged and tested and ready to go! He's really a lot of fun to animate! After all those problems with Bobby, it was nice to make something that didn't fight me every step of the way. Rigify helped a lot with that. I still had to adjust and add on rig pieces, but it really sped the whole process up tons.

Here are some screenshots of the Bunny, with and without his rig and jacket.

CG Bunny Rabbit Wireframe

Blender CG Bunny Rabbit

Blender CG Bunny Rabbit

Here's a new turntable:


And a walk cycle:

And finally, an example of how his jacket reacts to movement.


You should definitely expect to see more of this guy in the future. I want to try compositing him into a photo, and do some lipsync with him. I'd also like to be able to animate him with his jacket. That shouldn't be too much of a problem, render-wise, as I've set up a tiny sort of render farm! It's just this computer (my stronger 64-bit Windows 7) and my last computer (an out-of-the-box 32-bit Windows Vista). I transfer files between them with a USB stick, because I can't get the Vista online. The Vista renders slower, but it's still nice to be able to share render loads with another computer.

Anyway, if you want to animate this little Bunny, too, he is now for sale on Turbosquid.

Until next time!



Saturday, June 16, 2012

A Cute, Nameless Bunny

Hi, everyone! I've got a new character that I'm working on that I'm excited to show you. Poor Bobby the Bocat has unfortunately been put to the side again, this time perhaps forever. It seems that working on him in little spurts over two years has allowed me to create all sorts of issues, and since I can't remember how I made him, it makes it very difficult to troubleshoot. If you think you can help, you can read the details of my problem, check out the rig, and try to help through the BlenderArtists thread I started.

Unlike Bobby, the little guy I'm about to show you is completely new, and so far hasn't given me much trouble. Modeling and texturing is done, so next I'll be rigging him. Here's a turntable render of him:


I'm not sure if I'll be keeping the jacket. I'm going to have to think about it for a bit. It's not really the possible technical issues that it gives that I'm worried about, I'm just not sure if he's cuter without it.


Here's what he looks like in Blender. The jacket is wrinkled because I baked a cloth simulation, which came out very nice without going through his mesh or fur.


Here's what he looks like in edit mode (without his jacket). I had Photoshop lighten the image up so you can see his wireframe better.


So he's coming along very well! I hope to soon have some images of him with a rig. I may also soon have images related to an animated short I'd like to make, probably in Maya (I'm using Blender so much, I'm afraid I'll forget how to work in Maya, and I use Maya in college, so that can't happen).

Anyway, until next time!