Sunday, April 1, 2012

Bobby Speaks!

I just finished my first test animation with Bobby! It was a lot of fun animating him, especially his face (I've always loved animating to dialogue). It was a good test run of the rig, too. I found and fixed a lot of things. There are still a couple of things I need to fix, and I think I want to reduce the specularity on his nose, teeth, and tongue materials. I'm going to make another test animation that doesn't have any dialogue, so I can test his legs and torso.

Anyway, here's the animation:


I found this to be helpful when rendering it out:


Until next time!

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