Until next time!
Thursday, April 12, 2012
Retro Robot Animation
Hi, guys! I know it's been a while since my last update, but I've been busy with school projects and a digital art commission, so I haven't had any time to work on Bobby. However, I did just finish an animation for my 3D Character Setup & Animation class (which is essentially a rigging class). The assignment was to design, model, rig, and animate a retro style robot, without using an armature. Everything you see here is controlled by hierarchies and constraints. It was a different way of working for me (I haven't rigged without an armature since my CG beginnings with Carrara 1.0), but it was interesting. I hope you like it!
Labels:
animation
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assignment
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blog
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class
,
constraints
,
hierarchy
,
retro
,
robot
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